﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace game
{
    public class TextureManager
    {
        private Dictionary<String, Texture> textures;
        private ContentManager content;

        private bool loaded = false;

        public TextureManager(ContentManager content)
        {
            this.content = content;
            textures = new Dictionary<String, Texture>();
        }

        public void AddTexture(String textureName)
        {
            if (textureName != null && !textures.ContainsKey(textureName))
            {
                //Texture 
                //textures.Add(textureName, newTexture);
                if (loaded)
                {

                    //newTexture.LoadContent();
                }
            }
        }


    }
}
